Pathfinder Society

The Lady of Silver
Return to Katheer

Recap

Captain Tahlia Winters, Sweetpea, Stark and Claude travel to the mighty city of Katheer to witness the wedding of Pathfinder Faren Faireven to the Lady of Silver. And to escort some historical artefact that Master Bashir, the father of the bride, is donating to the Pathfinder society.
During the wedding reception some gift-animals escape their cages and the artefacts are stolen while guests flee lions and a stampeding elephant.
(Sweetpea gets his feet burnt on hot coals. Trask and Voruk arrive late)
The group follow a lead to a cult-hall of a group of fire worshiping dervishes. While they make quick work of the swordsmen, they discover the grisly remains of slaves being sacrificed to the unholy fire god Molock.
After a brief visit to the temple of Imodae, and back to the (now empty) wedding reception, the group press on to the home of Merchant Raamiz Ibn-Chadli, who was a jilted suitor of the Lady of Silver. While Tahlia is searching the merchant’s house for evidence, Sweetpea tries the front door while Voruk and Trask find some devils and hell spawn in the servant quarters. Voruk charges in and falls in battle… but survives. The group rally and fight off the remaining two winged demon-archers who flee into the night skies.
The Trask, Voruk, and Stark were placed under arrest, the Pathfinders had been accused of attempted murder, theft of the relics and other crimes. Tahlia turned herself in later that night.
Sweetpea visited the bathhouse, and found himself surrounded by armed guards on exiting the bath; naked and unarmed he immediately attacked the guards and was nearly killed.
Claude murdered the slaves of Raamiz in their sleep. Claude then disguised himself and bluffed his way into the Satrap’s compound as a lawyer for the Pathfinders.
The prisons were afforded all the luxuries of a visiting prince (apart from their freedom and weapons). Tahlia had a strange visit by the noble Ben-Radaw who took delight in mocking her Taldan heritage. The group’s hearing was the first in the morning, and thanks to all the evidence gathered they had no issue in proving their innocence and being awarded the power to arrest Raamiz Ibn-Chali.
The group discover that imposters posing as the Pathfinders had left the city the previous evening, while they had been searching the city for clues to the missing artefacts.
They group arrived at the Tomb of the Upright High Priest Ubaidah Abd-Hikmah. It appears this was the target of Raamiz Ibn-Chadli and his doppelgangers; to frame Faren Faireven and the pathfinders as grave robbers.
An epic battle ensues with a deadly demon-powered-sorcerer and his doppelganger-ogre minions. Once more the Pathfinders are victorious…

Outcomes

Master Bashir awards the Pathfinders a great bounty of priceless relics. Raamiz is slain, and the Satrap donates his house to church of Sarenrae. In the city of Katheer winged archers with flaming arrows hunt now hunt unwary travellers.
Trask discovers that slaves have been murdered, and the tracks and scent of the killer matches Claude De Boudins.
Defender of Katheer: PCs who successfully defeat the sorcerer Raamiz Ibn-Chadli earn a small amount of renown with the people of Katheer. Whenever the PCs deal with humanoids from Katheer in the future, they receive a +1 circumstance bonus to all Diplomacy checks.
The Short Sword: Sweet Pea is now known as ‘Short Sword’ amongst Qadira guardsmen. The story of how earned the nickname in the bathhouse is told to all new soldiers and guards of the Satrap. He gains a +2 intimidate with Qadira guards and -2 diplomacy with Qadira nobility.

Rewards

Everyone except Tahlia levels up, see spreadsheet.
Everyone – 1 extra prestige for roleplaying, even if it meant loss of prestige.
Sweetpea – 0 prestige.
Tahlia – 0 prestige, missed the chance with Ben-Radaw and Stark foiled the other attempt.
Claude – 0 prestige, missed a few opportunities.
Trask – 2 prestige, recovered amulet and presented evidence of illegal deeds of slavers to law.
Voruk – 2 prestige, recovered amulet and presented evidence of illegal deeds of slavers to law
Stark – 2 prestige, artefacts examined and tomb restored.

Hero Points

Sweatpea – used 0 hero points, gained 1 hero point for levelup, capped at 3pts.
Tahlia – used 1 hero points.
Claude – used 1 hero points, gained 1 hero point for levelup
Trask – used 1 hero points, gain 1 heropoint for levelup, capped at 3pts.
Voruk – used 3 hero points, gain 1 heropoint for levelup.
Stark – Gain one heropoint

Items for purchase

+1 flaming great axe
potion of invisibility
potion of barkskin
wand of web
scroll of fireball

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Lost at Bitter End
Geb's Rest

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Recap

Captain Tahlia Winters, Sweetpea, Stark, Trask and Claude travelled to Geb’s rest (a run down town on the edge of the mana wastes) to find Pathfinder Rijana and recover her journals. Rijana was attempting to find a way to restore life and magic to the inhospitable and deadly mana wastes. The party find the town deserted apart from two Bone Devils and their undead minions: scouts from a ancient army. After defeating one of the devils (toad in a bag) and forcing the other flee, they find Rijana’s desiccated corpse and the first of her Journals. Voruk, having overslept, arrives after the battle. Trask stays in the town to look after the animals and livestock. The party journeys into the deadly mana wastes, where magic doesn’t work, or surges unpredictably, and strange anti-magic beasts hunt foolish travellers, in search of Rijana’s campsite and her other journals. Enacting a ritual the find themselves in a pocket dimension, where it is always twilight, but the ruins of ancient Geb are strangely still intact. Sweetpea leaves his trusty horse behind in the mana wastes. They party find an ancient army in stasis… However, a strange priest is slowly reanimating the army:- a battle ensues and the priest and his undead scouts are defeated. Following the road back to Geb’s Rest, they discover the city restored to it former glory, and guarded by a small army of undead. Another priest is slowly sacrificing the townfolk for a strange (and unsuccessful) ritual. Tahalia moves ahead to scout, while Sweet pea makes a frontal assault and an epic running battle ensues as they work their way around the icewalls and undead to fight two Bone Devils. Tahlia manages to sneak up on the priest and prevent him from sacrificing the remaining townsfolk. The battle is bloody and deadly. Voruk was slain before the priest and his bone devils are killed. The last journal is found in the possession of one of the Bone Devils. Voruk was raised using a scroll.

Outcomes

The majority of the Citizens at Geb’s Rest (Bitter End) are returned to the material plane alive. The Bone Devil lead invasion of Golarion is averted. However, an ancient army still awaits for orders for an ancient war.

Rewards

Sweetpea – 1 prestige (accounting), horse never returned .
Tahlia – 1 prestige, horse never returned with saddle bags.
Claude – 2 prestige
Trask – 2 prestige, Voruk’s and the mayor got along like old friends
Voruk – 2 prestige, Voruk made DC 15 diplomacy check!
Stark – 2 prestige,

Tahlia gains Scion of Geb: you have saved the townfolk of Geb’s Rest and your legend has spread far and wide in the nation of Geb. Any future dealings with native Gebbietes inside or outside the country grants you a +1 circumstance bonus to any Charisma based checks.

Hero Points

Sweatpea – used 1 hero point
Tahlia – used 2 hero points. Gain 1 hero point for saving townsfolk including Mayor and Blacksmith.
Claude –
Trask –
Voruk – Used 1 hero point
Stark – Used 2 hero points (went negative hero points!)
Everyone – Gains 1 hero point for level up

Items for purchase

Belt of Giant Str +2 (4000gp)
Lesser metamagic rod of extend (3000gp)
+1 Light fortification full plate (5650gp)
Headband of Wisdom +2 (4000gp)
Scroll of flamestrike (1125gp)
Scroll of raise dead (6125gp)

Spreadsheet

The spreadsheet with gold, xp, prestige and heropoints.

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Welcome to Pathfinder Society
A blog for game events

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The adventure log provides a summary of the last scenario.

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